SpellChain Achievements Guide: All 12 Steam Trophies Explained
All 12 SpellChain achievements, dated completion rates from Exophase, and what patch 1.0.5 fixed for players with stuck unlocks.
SpellChain Achievements Are Few — Clearing the List Isn't
SpellChain achievements are the quiet part of a game built on loud destruction. Released on Steam on November 5, 2026 and developed by Big Wiz, SpellChain is a first-person spellcrafting fantasy RPG where you chain spells together, crash weddings and public executions, and fight a weekly boss on the road to killing the king. Only 12 SpellChain achievements ship with it, which makes a full sweep look like a weekend project.
This guide lays out all 12 SpellChain achievements with dated completion data, explains which ones are realistically the hardest, and covers the launch-week patch that finally addressed trophies that refused to pop. If you are hunting a clean profile, the numbers below are the most useful map you have right now.
For context on the game itself, in a November 11, 2026 snapshot of the official SpellChain Steam store page captured at 05:42 UTC, Steam reported "Very Positive" from 73 user reviews, 98% of them positive across the languages and purchase types shown.
All 12 SpellChain Achievements at a Glance
The clearest dated record of the full list comes from Exophase's SpellChain achievement tracker, which only counts Steam profiles that have opted into tracking. SpellChain achievements snapshot — Exophase, as of November 11, 2026 (05:48 UTC), 28 tracked Steam profiles:
| Achievement (Exophase label) | What it tracks | Completion rate |
|---|---|---|
| Blow up the outhouse | Environmental gag | 75.00% |
| Defeat the Boss of The Hamlet | First area boss | 67.86% |
| Defeat the Boss of The Village | Second area boss | 57.14% |
| Defeat the Boss of The Ruins | Third area boss | 35.71% |
| Fully upgrade the tower | Max out your wizard tower | 35.71% |
| Defeat the Boss of The Farm | Fourth area boss | 21.43% |
| Defeat the Boss of The City | Fifth area boss | 21.43% |
| Defeat The King | Finish the campaign | 17.86% |
| Learn all Spells and Modifiers | Complete spell discovery | 17.86% |
| Die 10 times | Accumulate deaths | 14.29% |
| Gain 1,000,000g | Amass a million gold | 7.14% |
| Reach max level | Hit the level cap | 3.57% |
The same Exophase capture recorded 105 total unlocks, 12,927 obtainable EXP, and exactly one profile in the 100% club — meaning as of November 11, 2026, a single tracked player had unlocked the full set.
Two caveats before you read too much into those percentages. The sample is 28 profiles, so each individual player who unlocks something shifts a rate by several points; these figures describe opted-in trackers, not the entire SpellChain player base. Separately, Exophase labels achievements by requirement, while the Steam store showcase displays names such as "Off With His Head," "Goat Rider," "No More Norris," and "Renovator." The captured pages don't state a one-to-one mapping, so check the in-game client for official naming.
What the SpellChain Achievements Rates Reveal About Difficulty
The list splits cleanly into three bands. The on-ramp is broad: blowing up the outhouse (75.00%) and clearing The Hamlet boss (67.86%) are the two things almost anyone does early, and The Village boss at 57.14% follows close behind. Roughly half of tracked players never get past that point.
The middle band is where the list tightens. The Ruins boss and a fully upgraded tower both sit at 35.71%, and The Farm and The City bosses land at 21.43% each. Note that the tower objective is exactly as common as the third boss — progression and boss clears move together, which tracks with a game that gates power behind level progression.
The endgame is narrow. Beating the King and learning every spell and modifier both sit at 17.86%. Dying 10 times, oddly, is rarer still at 14.29% — which suggests players who push to the finale simply don't die often enough along the way to bank ten deaths. The million-gold objective (7.14%) and max level (3.57%) are the true outliers.
Stuck SpellChain Achievements: What Patch 1.0.5 Changed
On November 8, 2026, a Steam Community poster reported that they had beaten all but one boss and fully upgraded the tower, yet only a few achievements had unlocked — and asked whether starting over was the only remedy. That thread is one data point, but it landed squarely in a launch week the developer spent patching.
Big Wiz shipped three updates in five days, all documented on the SpellChain Steam Community hub:
- v1.0.3, November 6, 2026: quality-of-life fixes, more destructible props, and a fix for an infinite money glitch involving selling unique items at the scales — directly relevant to the million-gold achievement.
- v1.0.4, November 8, 2026: added third-person mode, toggled with C on keyboard or D-pad down on controller.
- v1.0.5, November 10, 2026: migrated save data to a more robust system, added save-corruption logging, and stated that Steam Achievements that were "stuck" should now unlock correctly.
That last line is the important one for anyone chasing SpellChain achievements. If an objective you clearly completed never registered, updating past v1.0.5 and re-triggering the condition is the documented path — the patch notes claim the fix rather than confirming it case by case, so treat it as the first thing to try, not a guarantee.
Tips for Working Through Your SpellChain Achievements List
- Front-load the cheap ones. Blowing up the outhouse (75.00%, Exophase, November 11, 2026) is a single environmental action and the most common unlock in the set.
- Bank deaths early. At 14.29% on the same capture, "Die 10 times" is less common than finishing the campaign — so let a few early fights go badly instead of farming deaths after you're overpowered.
- Follow the boss order. Hamlet → Village → Ruins → Farm → City → King mirrors the descending rates and keeps your level climbing in step with the gates.
- Plan the gold grind deliberately. The infinite-money exploit was patched out on November 6, 2026, so 1,000,000g is a genuine accumulation. One player experience posted on Steam on November 5, 2026 described sitting on 80,000–90,000 coins after gearing up with nothing left to buy — useful as a pace marker, not a shortcut.
- Check visual progress cues. Patch v1.0.4 made the gold stash grow visibly at one million and two million coins, giving you a rough read on how close you are.
- Leave max level for last. Reach max level was the rarest SpellChain achievement in the November 11, 2026 Exophase snapshot at 3.57%, so build it into a long session rather than a focused run.
Frequently Asked Questions About SpellChain Achievements
How many SpellChain achievements are there? Twelve. The Steam store page lists 12 Steam Achievements as a feature, and Exophase recorded 12 total achievements in its November 11, 2026 capture of 28 tracked profiles.
Are SpellChain achievements broken? Some players reported stuck unlocks in the first week. Patch v1.0.5, released November 10, 2026, migrated save data and stated that stuck Steam Achievements should now unlock correctly. Update and re-trigger the objective before assuming a fresh save is required.
Which SpellChain achievement is the rarest? In Exophase's November 11, 2026 snapshot of 28 tracked profiles, Reach max level was lowest at 3.57%, followed by Gain 1,000,000g at 7.14%. The sample is small, so use those rates as direction rather than gospel.
Has anyone unlocked every SpellChain achievement? Exophase listed exactly one profile in its 100% club as of November 11, 2026, alongside 105 total unlocks and 12,927 obtainable EXP. That's a single tracked completionist, not a broad count.
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